Keywords

Cards, Enemies, Relics and several other gameplay elements within SML's combat system may make use of specific effects that are homogenous. These are simplified into easily recognizable keywords as follows.

Trigger

KeywordsMeaning

Vanguard

Triggers when in frontline

Sentry

Triggers when in backline

Start of Turn

Triggers at start of turn

End of Turn

Triggers at end of turn

Unsealed

Triggers when played

Cast

Triggers when a mystic card is played

Last Dance

Triggers when destroyed

Status Effect

KeywordsMeaning

Burn (X)

When inflicted, takes damage equal to X

Frail (X)

Takes 25% more damage

Petrify (X)

Next attack deals X less damage

Poison (X)

Takes damage equal to X at end of turn

Freeze (X)

Attack damage is reduced by 25%

Stun (X)

Cannot perform action this turn

Barrier (X)

Prevent the next instance of damage

Ability

KeywordsMeaning

Armor (X)

Prevent the next (X) damage

Multi-Strike (X)

Can attack (X) times

Blitz

Next attack does not cost mana

Prowl

Not discarded at end of turn

Bulwark

When attacking, add Armor to attack value

Guardian

Prevents spill damage

Fury

After attacking, another seal can attack without mana cost

Cleave

Attack damages all enemies

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